Gear and Items

Some basic gear that may be purchased!!!

Common Items Description/Effect Cost
Gutshakers Drinking or Con test DC 15. Heals 2D6. Failure makes user puke. 1GP
Grog Drinking or Con Test DC 10(5*). Heals 2D8. Failure gets user drunk. (2) Str & Con / (-2) Dex, Wis, Int, Cha 5GP
Mist Drought Drinking or Con test DC 15. Heals 2D10. Failure Slows user for 1D4 rounds 10GP
Stonebread(Dwarf) Heals 1D3, requires 1 turn to eat unless you are a dwarf. 1GP*
Weigh Bread(Elf) Heals 1D4, requires wine to gain hp though unless you’re an elf! 10GP*
Dwarven Ale(Dwarf) Drinking or Con Test DC 20(5 Cumalative). Failure gets user drunk. (3) Str & Con / (-2) Dex, Wis, Int, Cha 25GP*
Elven Wine(Elf) Drinking or Con Test DC 5(5 Cumalative). Failure gets user drunk. (1) Str, Con, Dex / (-1) Wis, Cha 25GP*
Gnomish Brew(Gnome) Drinking or Con Test DC 10(5 Cumalative). Failure gets user drunk. (-2) Str & Con / (2) Dex, Wis, Int, Cha 25GP*
Cure Light Potions 1D8+5 50GP
Cure Moderate Potions 2D8+10 150GP
Cure Serious Wounds 3D8+15 or Restores 1 Serious injury! 300GP
Cure Critical Wounds 4D8+20 or Restores 2 Serious injuries! 500GP
Heal 100HP and 2D4+1 poison damage. 1000GP
Diluted Antidote Removes 1D4+1 poison damage or inaculates for 1D4. 150GP
Antidote Removes 2D4+2 poison damage or inaculates for 2D4. 300GP
Anittoxin Inaculates for 4D4 poison damage. 50GP
Superior Antidote 2D8+4 points of stat recovery against poisons or inaculates for 2D8. 500GP
Alcohol (Any type) Drinking or Con Test DC 10(5 Cumalative). Failure gets user drunk. (2) Str & Con / (-2) Dex, Wis, Int, Cha N/A
“Down” Removes 1 Serious Injury from the injured! 100GP
Holy Water 2D4+4 Damage to undead/Demonic creatures, For grenades – Feat Required – Throw vials! 25GP
Silvered Holy Water 4D8+16 Damage to undead/Demonic creatures, For grenades – Feat Required – Throw vials! 100GP
Sanctified Holy Resinn Oil Next hit causes critical threat to Undead and Demonic creatures. Poison/oil aplication may make more effective! 500GP
Ability Potion Potion Increases Choosen stat (1D4+1), lasts 1 turn. 200GP
*Races of the apporpriate type may purchase for 1/2 listed price, they get better deals!
Weapon Cost Damage Critical Range Ft. Weight (lbs) Type Size Reach Special Requirements/Abilities
Claymore 150 2D6 19-20 (x2) N/a 20 S L (+10) BCR checks (-1) penalty. Massive Weapons feat required.
Pole Axe 60 1D20 (x3) N/a 25 S/B L+ (+10) Massive Weapons Feat required.
Katana 200 1D10 18-20 (x2) N/a 6 S M (+5) BCR checks (-2) penalty. Oriental Weaponry feat required.
Wakasashi 50 1D8 18-20 (x2) N/a 3 S S (+5) BCR checks (-2) penalty. Oriental Weaponry feat required.
No-Dachi 300 2D8 18-20 (x2) N/a 15 S L+ (+10) BCR checks (-2) penalty. Oriental Weaponry feat required.
Hand Cannon (Gn) 500 1D20 (x3) 50Ft 12 P L (+0) Engineering feat required.
Pistol (Gn) 500 1D10 (x2) 25Ft 6 P S (+0) Engineering feat required.
Repeater (Gn) 2000 1D10/rnd (x2) 40Ft 15 P L (+0) 6 Barrels may fire in 1 round. Engineering feat required.
Repeater Pistol (Gn) 2000 1D10/rnd (x2) 20Ft 7 P S (+0) 6 Barrels may fire in 1 round. Engineering feat required.
Morning Star Whip 20 1D6+1 (x2) N/a 8 B M (+15) Exotic-Whip feat Required.
Swordbreaker 50 1D8 (x2) N/a 4 S M (+5) Grants Sunder feat to user.
Mailbreaker 5 1D3 (x2) (Str+2) x10 1 P S (+5) Grants Sunder feat to user.
Scorpion 1000 1D3/rnd (x2) 30Ft 4 P S (+0) 5 darts may fire in 1 round. 1 turn to reload

Gear and Items

The Golden Empire nfghaxor